Hello there, thanks for swinging by!
I’m Tom, a passionate and upcoming Sound Designer based in London, UK, with a focus on Game Audio.
I currently work as a Sound Designer for audio outsourcing company iGame.Audio. My current credits include “Soccer Story” (2022, Panic Barn & No More Robots).
I began my journey into Sound Design after my job as an International touring session drummer was interrupted (just a tad) by the COVID-19 pandemic.
After connecting with some lovely people in the Sound Design community, I discovered the world of Game Audio. I love how it blends the world of technical implementation and artistic creativity, whilst also working closely with others to realise a creative vision.
As someone who has worked extensively with various groups of musicians & creatives to deliver creative projects, I understand what it takes to see a project come to life. I am genuinely excited by the prospect of working with a team to create a game.
I have been playing video games my whole life, and know the importance that audio plays in immersing the player in a whole new world or environment. I strive to deliver audio that will enhance the gameplay experience, supporting the visual narrative and other aspects of the game.