Zynga – Star Wars: Hunters – Audio Designer  – Showreels

Game Credits

Work Examples

Loddlenaut – Gameplay Trailer 1:00

Sound Design, Mix & Master for Gameplay Trailer upcoming title “Loddlenaut” for iGame.audio. Showcased on Wholesome Games – Game Awards Edition.

Soccer Story – Xbox Launch Trailer 1:17

Sound Design, Mix and Master for Xbox Game Pass Launch Trailer for title “Soccer Story” (Panic Barn & No More Robots) for iGame.audio. Trailer released on Official Xbox YouTube Channel.

Other Re-designs

Lord of the Rings – Cinematic Redesign 1:13

AAA Cinematic Redesign – Creature Design (Balrog), Transitions, Foley and Combat & Magic SFX. Designed in Reaper.

Destiny 2 – Gameplay Redesign 1:30

Gameplay Redesign – Character movement & pickups, “Sparrow” jet bike movement & boost, culminating in an enemy encounter & gunfight. Used combination of own recordings and library sounds, designed in Reaper.

Wwise // FMOD Implementation

Wwise Implementation: Showreel  1:50

SoVGA showreel for Wwise implementation & Sound Design with Unity’s 3D Game Kit. Includes sound design – 500 assets created in 40 days. Includes cone attenuation, parameter control, 3D positioning, emitter automation, RTPCs, real-time effects, various container, switch groups & more. All designs made in Reaper

FMOD Implementation: Showreel 2:25

SoVGA showreel for FMOD implementation & Sound design with Unity’s 3D Game Kit. Includes parameter control, doppler effect, command breathing system, ambience wind machine & more. All designs made in Reaper.

About me

Hello there, thanks for swinging by!

I’m Tom, a passionate Sound Designer based in London, UK, with a focus on Game Audio.

I currently work as a Sound Designer for audio outsourcing company iGame.Audio. My current credits include “Soccer Story” (2022: Panic Barn & No More Robots) and “Ozymandias” (2022: The Secret Games Company).

My role covers all areas of audio including; designing audio assets, implementation, source recording, foley, mixing, dialogue editing, linear design (cutscenes & trailers), mixing & mastering.

I began my journey into Sound Design after my job as an International touring session drummer was interrupted (just a tad) by the COVID-19 pandemic.

After connecting with some lovely people in the Sound Design community, I discovered the world of Game Audio. I love how it blends the world of technical implementation and artistic creativity, whilst also working closely with others to realise a creative vision.

I have been playing video games my whole life, and know the importance that audio plays in immersing the player in a whole new world or environment. I strive to deliver audio that will enhance the gameplay experience, supporting the visual narrative and other aspects of the game.



Skill Level: Proficient

Ableton Live

Skill Level: Expert


Skill Level: Competent


Skill Level: Competent


Skill Level: Competent

Unreal Engine

Skill Level: Competent