Game Credits
Work Examples
Loddlenaut – Gameplay Trailer 1:00
Sound Design, Mix & Master for Gameplay Trailer upcoming title “Loddlenaut” for iGame.audio. Showcased on Wholesome Games – Game Awards Edition.
Soccer Story – Xbox Launch Trailer 1:17
Sound Design, Mix and Master for Xbox Game Pass Launch Trailer for title “Soccer Story” (Panic Barn & No More Robots) for iGame.audio. Trailer released on Official Xbox YouTube Channel.
Other Re-designs
Lord of the Rings – Cinematic Redesign 1:13
AAA Cinematic Redesign – Creature Design (Balrog), Transitions, Foley and Combat & Magic SFX. Designed in Reaper.
Destiny 2 – Gameplay Redesign 1:30
Gameplay Redesign – Character movement & pickups, “Sparrow” jet bike movement & boost, culminating in an enemy encounter & gunfight. Used combination of own recordings and library sounds, designed in Reaper.
Wwise // FMOD Implementation
Wwise Implementation: Showreel 1:50
SoVGA showreel for Wwise implementation & Sound Design with Unity’s 3D Game Kit. Includes sound design – 500 assets created in 40 days. Includes cone attenuation, parameter control, 3D positioning, emitter automation, RTPCs, real-time effects, various container, switch groups & more. All designs made in Reaper
FMOD Implementation: Showreel 2:25
SoVGA showreel for FMOD implementation & Sound design with Unity’s 3D Game Kit. Includes parameter control, doppler effect, command breathing system, ambience wind machine & more. All designs made in Reaper.
About me
Hello there, thanks for swinging by!
I’m Tom, a passionate Sound Designer based in London, UK, with a focus on Game Audio.
I currently work as a Sound Designer for audio outsourcing company iGame.Audio. My current credits include “Soccer Story” (2022: Panic Barn & No More Robots) and “Ozymandias” (2022: The Secret Games Company).
My role covers all areas of audio including; designing audio assets, implementation, source recording, foley, mixing, dialogue editing, linear design (cutscenes & trailers), mixing & mastering.
I began my journey into Sound Design after my job as an International touring session drummer was interrupted (just a tad) by the COVID-19 pandemic.
After connecting with some lovely people in the Sound Design community, I discovered the world of Game Audio. I love how it blends the world of technical implementation and artistic creativity, whilst also working closely with others to realise a creative vision.
I have been playing video games my whole life, and know the importance that audio plays in immersing the player in a whole new world or environment. I strive to deliver audio that will enhance the gameplay experience, supporting the visual narrative and other aspects of the game.

Skills

Reaper
Skill Level: Proficient

Ableton Live
Skill Level: Expert

Wwise
Skill Level: Competent

FMOD
Skill Level: Competent

Unity
Skill Level: Competent

Unreal Engine
Skill Level: Competent