Grapple Dogs: Cosmic Canines – Launch Trailer 1:03
Sound Design, Mix and Master for Launch Trailer for title “Grapple Dogs: Cosmic Canines” (Medallion Games & Super Rare Originals) for iGame.Audio.
Sound Design, Mix and Master for Launch Trailer for title “Grapple Dogs: Cosmic Canines” (Medallion Games & Super Rare Originals) for iGame.Audio.
Sound Design, Mix and Master for gamescom “Long Live the Queen” Trailer for upcoming title “Yes, Your Grace: Snowfall” (Brave At Night) for iGame.Audio.
Sound Design, Mix and Master for gamescom Announcement Trailer for title “Grapple Dogs: Cosmic Canines” (Medallion Games & Super Rare Originals) for iGame.Audio. Trailer released on IGN.
Sound Design, Mix & Master for Gameplay Trailer upcoming title “Loddlenaut” for iGame.Audio. Showcased on Wholesome Games – Game Awards Edition.
Sound Design, Mix and Master for Xbox Game Pass Launch Trailer for title “Soccer Story” (Panic Barn & No More Robots) for iGame.Audio. Trailer released on Official Xbox YouTube Channel.
Yes, Your Grace: Snowfall (2024)
Gameplay Redesign – Character movement & pickups, “Sparrow” jet bike movement & boost, culminating in an enemy encounter & gunfight. Used combination of own recordings and library sounds, designed in Reaper.
AAA Cinematic Redesign – Creature Design (Tremortusk), Explosions & Impacts. Edited & Designed in Reaper.
AAA Cinematic Redesign – Creature Design (Balrog), Transitions, Foley and Combat & Magic SFX. Designed in Reaper.
SoVGA showreel for Wwise implementation & Sound Design with Unity’s 3D Game Kit. Includes sound design – 500 assets created in 40 days. Includes cone attenuation, parameter control, 3D positioning, emitter automation, RTPCs, real-time effects, various container, switch groups & more. All designs made in Reaper
Long form in-depth video with Voice Over, explaining use of Wwise’s creative toolset in Unity’s 3D Game Kit. Showcases creative decisions, functional choices and understanding of Wwise’s tools. Includes deep dive into random, switch, blend and sequence containers, XYZ & other RTPCs, layered sound design, events, playback limits, virtual voices, voice culling, mixing, auto ducking, user defined aux sends & more. All designs made in Reaper.
SoVGA showreel for FMOD implementation & Sound design with Unity’s 3D Game Kit. Includes parameter control, doppler effect, command breathing system, ambience wind machine & more. All designs made in Reaper.
Hello there, thanks for swinging by!
I’m Tom, a passionate Sound Designer based in London, UK, with a focus on Game Audio.
I currently work as a Sound Designer for audio outsourcing company iGame.Audio, led by the wonderful Damion Sheppard. My current credits include “Loddlenaut” (2023: Moon Lagoon), “Soccer Story” (2022: Panic Barn & No More Robots), “The Pirate Queen: A Forgotten Legend” (2024: Singer Studios) “Grapple Dogs: Cosmic Canines (2024: Medallion Games & Super Rare) & more.
My role covers all areas of audio including; designing audio assets, implementation, source recording, foley, mixing, dialogue editing, linear design (cutscenes & trailers), mixing & mastering.
I began my journey into Sound Design after my job as an International touring session drummer was interrupted (just a tad) by the COVID-19 pandemic.
After connecting with some lovely people in the Sound Design community, I discovered the world of Game Audio. I love how it blends the world of technical implementation and artistic creativity, whilst also working closely with others to realise a creative vision.
I have been playing video games my whole life, and know the importance that audio plays in immersing the player in a whole new world or environment. I strive to deliver audio that will enhance the gameplay experience, supporting the visual narrative and other aspects of the game.
Breakdown of Design of Unreal Engine 5 inspired portal: All sounds used are captured myself, showing source capture, edited, designed & mixed in Reaper
Sound re-design for A Sound Effect – Spectravelers Quantum Contest. Contest restrictions were to only use the 10 provided EMF audio files as source.
Breakdown of design, recording raw source & sound design to simulate plant growth as part of my learning through the School of Video Game Audio
Re-design of the iconic Seismic Charge explosion in Star Wars. Using a combination of my own raw source such as bedroom door slams & library sounds.
Sound re-design of Leviathan Axe recall from God of War (2018). Using a combination of my own raw source such as wooden rake hits & library sounds.
School of Video Game Audio
Currently Studying: Wwise, FMOD, Unreal Engine & Unity with Leonard Paul & Viviana Caro
Global Game Jam 2022
Global Game Jam: GGJ 2022 - "Unwind" - Audio Designer - Designs made in Reaper and implemented in Unity.
Play on itch.ioReaper
Skill Level: Expert
Ableton Live
Skill Level: Expert
Wwise
Skill Level: Competent
FMOD
Skill Level: Competent
Unity
Skill Level: Competent
Unreal Engine
Skill Level: Competent